All races have some form of energy-based weapon, but this thread focuses on Sol and Genari beam weapons. Attached are data charts with all the available beam weapons those two races have. TYPES: SOL has two main types of beam weapons: Laser Beams, and Plasma Beams. Plasma beams are heavier and require more crew support, but have a much improved range and accuracy as well as additional range bonuses. Usually Destroyer-class ships and higher can support Plasma beams. GENARI has one main type of beam weapon divided into two subclasses: Laser Beams, and Heavy Laser Beams. Heavy lasers tend to be take up more mass and crew support, but have increased damage potential. Usually Destroyer-class ships and higher can support Heavy Laser beams. MA'ALAKETH has two main types of beam weapons: Plasma Beams, and Particle Beams. Particle Beams have dramatically increased range and accuracy improvements over Plasma Beams, but require multiple lengthwise weapon hardpoints to support. They also cost 2x in power to charge. THE HIVE has two main types of energy weapons: Hive Energy Beams, and Hive Plasma Wave. The Energy Beams are variable in range, power, and accuracy, but have no range modifiers. The Plasma Wave takes a lot of power to charge, and has limited range, but encompasses the entire enemy ship, doing damage from one to all six sides of the target ship.