Hey, this is my first post. Been with the game for a bit now but I was waiting for the open beta before really diving into it. After playing for a bit, I noticed that the way experience is given for kills, it kind of promotes a selfish playstyle of waiting and trying to get the last hit on opponents. I was wondering if it might be better to change it up so that when the target is killed, you gain bonus exp based on how much damage you dealt. Not sure how difficult that would be to change, but it's just a thought. Then again, if what the devs are looking for is more of a cutthroat game where waiting and kill stealing like that is advised, then ignore this. All the more power to them! What are your thoughts?