Slaughter was once an amazing skill. When it was a rare occurrence that even three other player were simultaneously online with you. The overall experience gain tended to be rather low (, as there was only AI to fight). So there were two possible grind-options in the early-game: Venture into Ma'alaketh territory and eventually die (but gain more exp from kills), or Slaughter. Slaughter grants you one exp and hp per enemy crew killed. Per enemy crew. Not enemy players crew. That means you get the same amount of experience from AI and player. But how much is that really? A marine pod can kill up to 10 Crew. That means up to 10 exp per marine pod per battle. As 2 marine pods are even quite a lot on any c3 ship, thats 20 xp/battle. With the amount of players we got today that is nothing! There's always a player to shoot and even with one hit on a player c4 you instantly get more then 20xp. So, am I missing something, or is Slaughter just outright useless? Should it be buffed or at least adjusted (as in other functionality)? Or should maybe the marines themselves be reworked (for example a second shot for marine pods)?