For Steam release the price of corvettes (T3) was slashed by 90%. This made things a lot of fun for new players for a few days, but it also had negative consequences on overall balance. Pros to cheap corvettes: 1. It gave new players a chance to try different things 2. It was fun to get that much action without having to grind the LP/HP first 3. It gives someone who has lost a high value ship a cheap way to grind LP/HP to recover Cons to cheap corvettes: 1. They distorted play balance so that it seemed that initiative is more important than other factors such as shield strength. 2. Killer swarms of suicide high initiative corvettes made all frigates (T4) essentially unplayable and even T5 highly risky. This is again a balance issue and already forced a response of making all ships T4+ more survivable by adding hull points. To really test various ships' survivability we need to have corvettes at full price. For all we know the hull points change goes too far. 3. It allows or even encourages a play style of using the T3 to farm directly to T7 while skipping all the classes in between.