The look at Ma’Alaketh beta (to be updated as bugs and issues gets fixed) As part of the first live player test of the Ma’Alaketh faction, I came to realize a lot of the important mechanics were not explained with in game text. Some mechanics were not presented or are vastly different than existing Sol or Genari counter parts. For the benefit of future Ma’Alaketh players and players going against Ma’Alaketh, I think it is important to explain the current Ma’Alaketh skills and ship designs. Captain Skills Support ship I-II-III Control up to 3 support ship. While this sounds great, it is also the reason Ma’Alaketh does not have a dedicated Class 7 support ship (Don’t be Fooled! Consul is not intended to be a tender and does not have the repairs to be on par with Polaris or Fat Genshal). Having 3 drones will be equal to having a Class 5 and 7 repair ship for other faction. Initiative I-II, Cool Down Reduction I-II, Ship Class I-II-III, Leadership I-II-III and Efficient officer training. They are similar to their counterpart with Sol and genari captain skills. For those who only play Sol, Cool down reduction II is 60% reduction on timer for destroyed ships. For those only play Genari, Leader ship is an overall EXP boost in combat, up to 30%. Ion Boost This skill is an active allocation skill similar to Genari’s Rally. However, there is only one level of it. The skill grants a one time, one turn boost of +2 move, +2 initiative and 20% accuracy boost. Ship Officers Core Engineer This is just the Engineer as Sol and Genari. But because Science officer have 2 over lapping skill tree with this officer, it frees up a lot of room for this officer to take repairs and stress engine skills. Science officer (10 levels, same pacing as Genari Tactical Officer) Radiation resistance 1-5. Shield Over Charge 1-4, DMA1-2, Med Bays 1-2, crew toughness 1-2. Range boost. Power boost 1-5. As you might have noticed, this officer share power boost and DMA tree with the engineer. However, this officer has 10 levels, which lets it accommodate more skills. This have its costs, such as sacrificing anti marine skills or range boost. However, this gives the players some choices when leveling the engineer, letting them pick more power or more survivability. But not picking power boost is not that big of a deal when you look at the systems officer. Systems Officer (10 levels, same pacing as Genari Tactical Officer) Movement Boost 1-5 Initiative Rotation Damage Boost 1 Overload 1-4 Target 1-5 Evasion 1-2 (max 10% on all ships except Shadow Ships) Many of you will notice this is the helmsmen + sol weapons officer minus the accuracy tree (this is heresy I say, 90%s are a lie). With 10 levels, this officer can singlehandedly make any level 5 Ma’Alaketh ship more maneuverable than a ship of same class from Sol or Genari. It is possible for Ma’Alaketh players to take the entire helmsmen officer skill trees and still have points left over for damage boost and half of an allocation skill. The +5 movement skill will now present the option of not taking power boost for some Ma’Alaketh ships. Drone (10 levels, same pacing as Genari Tactical Officer) Powerboost 1-5 Dampening 1-4 ( max out at 30% evasion) DMA 1-2 Shield overcharge 1-4 Rotation Movement Drones have their own unique officer tree. These are survival based skills. It is critical for players to invest serious effort in at least 1 drone. Dampening Officer Dampening 1-4 This is a stand alone officer for Shadow ships, which is basically 4 levels of evasion on top of the default 15%, maxing out at 45% evasion.