I had an idea while playing, and voiced it in chat, thought I'd bring it here as an idea. Right now in maps players can suicide their ship (causing dmg to players in the process both from weapons and spalsh) then come back in a higher Tier ship for the next turn (also if they jump out). This makes it so players can take damage trying to fight these guys and then have them come back next turn fresh with higher ships to finish them off. I propose, that if a player jumps out of a map, or is destroyed, that the player can't rejoin the map for a said amount of turns in that map. So say a player dies, he can go back to the map.. but would have to wait like 5 turns (of the that map) then can get back in or added to the queue if other players have shown up and taken the spot. This way people might actually use tenders as intended, won't suicide (at least as much) and keep higher Class ships from just saying forget this i'm out. The Class 3 ship suicide farming is a bit ridiculous really, it would make players actually have to use strategy if they want to win that map as they won't be back in otherwise.