Yes, Ob1, I understand that. But that holds true for a single ship trying to get marines on board. Imagine that part way through a battle where both of us are playing Genari. You have already used your allocation of pods and are out of marines, whilst I still have mine left. Unfortunately, I have had my weapons taken out and nave not been able to repair them yet. I need you to take down the enemy's shields so I can launch my marines, but the enemy knows this and so ensures he has enough power in the shields that would be affected so that all you can do is take them out, but not do damage. As you will not get XP for taking down the shield facing that will allow me to get my marines on board, why will you assist me? It would be better from your point of view to attack from another facing. the enemy will need to reduce the shield strength you will have to go through as he still wants to block me from launching marines. So you attack a different facing, face lower shields, and can do some damage. Between the two of us, we force him to flee from the battle, but one way I get all the XP, the other you do. A true tactical assist like this and there is no benefit for one of the players. As assist only works if both players damage the opponent, which promotes one side 'bundling' a single ship of the opponent's side and overwhelming it by force of numbers. This is the obvious requirement for taking on larger ships. It just won't necessarily work all the time.