Easiest solution to all the xp imbalance problems of the game

Discussion in 'Beta Discussion' started by infested, Dec 24, 2017.

  1. Beernchips

    Beernchips Member

    Numbers have to be looked at because with your solution, on maps with 6 players each side (so lets say 10 min / round) a ship have time to repair and re enter fight at next transit
  2. Xeen Dread

    Xeen Dread Active Member

    Was just an example of mechanic with sample numbers. The time a round takes depends on the players and I keep telling people speed is critical :)
  3. sathurn

    sathurn New Member

    A ship who leaves a combat should not be allowed to return. A captain would be free to return with a different ship.
  4. Xeen Dread

    Xeen Dread Active Member

    You realize such a stupid system would heavily favor whichever team has more player activity (no permadeath + cannot re-enter a combat zone)

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