Lets see what a new player that starts right now faces due to the hardcore design of the game: More experienced people with more hours of game play that have αquired huge amounts of xp and high lvl of ships can kill him in one round or two depending the ship lvl difference. If he tries to grind exp to catch up with these people in order to have meaningful balanced fights he has 4 options: Get a c3 and grind 300-500 exp/hour. Thats probably impossible now cause most of the ships can one shot him. Get a c5 tender with more survivability and due to exp gained from healing probably can get 300-500 exp/hour Get a c4 and try to do some damage while retreating in the first notice of damage 300-500 exp/hour Get a c5 tender and grind mission exp for up to 1200xp/hour. Unfortunately this is bugged and caps at 8k exp (revinance reported at 11k). The above numbers are accurate for me and i know what i am doing. For a new player i expect to have half of those so lets say 250xp/ hour. Just to be able to survive and have some contribution to a fight right now 4 and a half days after the server reset one needs atleast a c5 costing 6-9k. So a new player will have to grind on a hostile environment with a huge disadvantage for about 30 hours. Lets say he plays semi casually with 3 hours per day it will take him 10 days. When he finally gets his c5 it will be probably already obsolete due to the other players moving even higher at the food chain. He will die in 1-2 round feel demoralized because he contributed nothing and quit the game. Here is an easy and quick to apply solution using pve that will benefit everyone and especially the longevity of the game: Take the top 10 players of the server and find the average exp number for the day. Right now that number is about 20k. Apply a server cap exp gained by doing missions for each day. It could be -25% from that number. So lets say 15k right now. This will give incentive to the top players to continue playing pvp to stay on top. You can tweak that number as we test more the game and find the gold standard. I would say letting people have a max edge of +1 lvl class would be the best solution. Make the pve missions extremely rewarding. Like giving 1k exp per mission. This will be the best solution for new people just starting cause they will be able to catch up with the rest of the server within a few hours by doing 15 missions for 15k. They will also get experience on how to fight.Mean while they will spend less time in pve to catch and and move to pvp faster so we have more people fighting in the real fun battles. This solution is great for top players too. Imagine being the top player right now and have to take a break for 1 week. You get back and you are left so behind that you cant do anything. I believe technically this is very easy to implement. Just tweak the pve mission numbers and adjust a max server cap gained from missions. This system will lead to amazing massive epic and memorable fights of people running with c6 vs c7 chips (even the new players will have a c6 within 2 hours of starting the game). At the same time it will retain its hardcore nature because if you lose your c6 ship you cant do any more missions to get it back in 2 hours because the is a server pve cap. I think this is a win-win solution for everyone. The top players will still feel "special" and with more people to fight close to their lvl. Also they will be allowed to take a break for real life reasons. The new players will be able to catch up instantly and not feel useless. The boring grind "to stay competitive will be reduced significantly. The game will attract and retain more players. TL DR: Increase xp gains and server cap on exp gained from pve as a mechanic to have less grind and a more equal population while retaining the hardcore nature of the game.