The internal beta will run through Summer/Fall 2017; until then there will be consistent updates and features being added. The game will launch to the public on December 6th, and the test server will be reset. Players who have access to the internal beta will be posting here to discuss the game, report bugs, and talk strategy. 11/3/17 Build Update: Many of the sector maps on the galaxy have been revised to have to be more distinct from one another, and have been improved for more strategic options. There are over 15,000 sectors/maps on the large map being played. The waiting for transit phase popup for observer mode will no longer persist after the transit phase has ended. Fixed an issue where players could move to an incorrect location during the Sol tutorial. The AI director will now only send a maximum of one ship to a sector per combat round. Players will no longer be able to attempt travel to a locked sector in the possession of the opposing faction. New avatar images have been added to indicate which Hive, Ma'alaketh, and Genari ships are controlled by NPCs. Fixed an issue where AI controlled ships were not reliably appearing with the correct avatar image. Fixed an issue where the ships destroyed statistic on the Captain’s Profile was incorrectly offset by 3 classes. NPC Civilian ships will now correctly show their transit phase animations. The leaderboard will now only show captains for the current server season. Fixed an issue where the camera would cut back to the player’s ship between each cinematic in a transit phase. 11/7/17 Build Update: Sectors under an opposing faction’s possession that can be attacked will now display a white lightning bolt. Marine Pods will no longer deal crew damage to Ma'Alaketh or Hive ships. The captain skill Slaughter II will now give +2 XP per crew kill instead of +4 XP. Fixed an issue where a large map object was not being properly shown but was still preventing players from navigating through the nodes it occupied. Weapons can no longer counterfire when they are damaged. The background for the server select scene has been updated. The frequency players will run into a general error on the Sol tutorial that will prevent progression has been reduced. Players are no longer able to travel to sectors adjacent to a player’s current location but are not adjacent to a friendly sector. Addressed an issue where some of the beam drones were not firing. Single player missions upon completion will now award a bonus 10 XP. Fixed an issue where the purchase ship button would remain visible after purchasing the ship. The captain's panel on the Spacedock will now show the Leadership/Honor Point value for the captain instead of displaying the XP value twice. The queued for map popup will no longer persist into combat. 11/9/17 Build Update: The skill Damage Boost 1 now requires an officer level 2 to acquire. The skill Damage Boost 2 now requires an officer level 4 to acquire. Attackers are now awarded double the number of siege points for destroying an enemy player. The siege point values remain the same for defenders and for destroying AI controlled ships. The XP earned each time a player damages an enemy player’s ship has been doubled. Fixed a bug where the auto repair from freeflight would continue to repair upon entering combat again. Fixed a bug where more than one freeflight auto repair sequence could occur on a single ship. The hull points of all ships have been increased by 50% rounded up to the nearest whole number. The Leadership/Honor point costs of many ships have been changed. 11/14/17 Build Update: It now requires 5 regions defended to get one point towards upgrading an officer. Ships will be removed from solo missions upon player disconnect instead of waiting 10 minutes. If an enemy ship is selected and detection is lost, the camera will now center back on the player's ship. Fixed a bug where weapons could counterfire with no power allocated. How information is displayed on the captain and officer bars on the left side of the space dock has been revised. Mines and Beam Drones in the tutorial are now identified as Training due to some of their unique characteristics. The galaxy map now has a key that displays what some of the different icons mean. The AI director will now look for a shipyard with a valid path to a sector before attempting to launch reinforcement ships. Players are now able to delete their character from active servers on the server select screen. New tutorial popups have been added to the shipyard for helping players getting started. Detecting another ship while moving through debris will no longer return the player’s ship to their starting location but instead, be placed on the nearest unobstructed node. New tutorial popups have been added to the galaxy map warning players to avoid entering Ma’Alaketh or Hive territory. The hex grid for maps can now be hidden through options menu preferences. If already in a map this toggle will require players to leave and re-enter to take effect. The Sol chief medical officer now has the Emergency Escape skill. When a player’s ship is destroyed in combat the highest level officer(s) will be carried over with their level, unused skill points, and skill assignments preserved to the next ship purchased of the same class and variant. If there is more than one officer is of the same level then the one saved is determined at random. For each rank of this skill, one additional officer will be saved. 11/15/17 Build Update: Fixed an issue where the Tutorial popup describing Honor and Leadership points was not appearing. Fixed a typo in the entering Hive territory tutorial warning on the Galaxy Map. Fixed an issue where weapons that counter-fired a marine pod were not being correctly put on cooldown. Weapon power levels will now cycle from max to unpowered and back if the user continues to click on the weapon icon during allocation.