*** CLOSED BETA UPDATES & DISCUSSION/BUG REPORTS V ***

Discussion in 'Beta Discussion' started by Vesuvius_SWIE, Aug 15, 2017.

  1. Xeen Dread

    Xeen Dread Active Member

    Hmm ouch, if only I had farmed up for a Nova Sooner :p I could afford a Levi instead. 75% reduction in XP gained, 50% reduction in price (or so it seems).

    It is now twice as difficult to gain exp/purchase a new ship when fighting AI (earning 25% of previous but 50% of the cost as well).

    -XP vs live players is significantly more, lets not forget that in this closed beta you're not really fighting live players. In an open game, most of your opponents will be live. -Vesuvius

    To earn ships just as fast as fighting AI before, we must fight players, but the whole economy doesn't appear sustainable to me <insert argument about how ships can be destroyed too easily by corvettes>. Ok so the upper tiers of Gen ships are a good bit safer from a corvette spike.... but they still cannot stay a fight!


    The plus side is I could buy a F3 with the Honor I've had sitting around for a week or more :p
     
    Last edited by a moderator: Oct 7, 2017
  2. Xeen Dread

    Xeen Dread Active Member

    So a 30 CP region gives 60 xp to each player present?
     
  3. Makevelian

    Makevelian New Member

    I see the statistics button and leaderbaord button, when will they work/get activated?
     
  4. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    correct :)
     
  5. Xeen Dread

    Xeen Dread Active Member

    Seems appropriate for the smaller maps, not too little or too much, but the huge ones that will take significantly longer to capture due to the CP limit and the size/locating the enemy, 200-300 XP is low.

    Capturing 5 30's would be far easier.
     
  6. AmishJoe

    AmishJoe Member

    Would it be possible to speed up the marine pod animation during battle. It is impossible to run in fire all weapons/pods and retreat to a safe distance in 60 if you spot/run into something on your way out.
     
  7. Xeen Dread

    Xeen Dread Active Member

    *cough chuckle grin*

    I've only pointed this one out months ago.

    Should be addressed before open beta. Pace of combat is too slow for an individual's turn within the allotted time using a ship that has a lot of systems (due to animations primarily, movement start/stop, radar detects, and weapon/pod fire). Also, putting 6-20+ people in a single map, I've said it before, you are looking at 7 upwards to 30 minutes (or more for the very biggest maps) PER ROUND of combat! Your average player does not have 6 hours to spend to maybe resolve a sector (12 rounds of combat, and thats pretty low on the expectation to resolve a sector). I suppose you could be designing the game under the expectation that people will come and go from a fight... but I dunno, seems too long to go

    @Vesuvius_SWIE

    Also like I said before: The rolling XP award sequence for scoring a hull hit (or marine pod damage or possibly any 'hit' whether it awards XP or not) is what causes a significant slowdown to combat. Most animation speeds are fine otherwise (like if you q up a bunch of weapons and they miss, the whole animation start to stop and resolution of the action is pretty quick without XP award)
     
  8. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    Even on my crappy laptop, I don't ever seem to run out of time (even with the big ships); though I'm experienced with the game, you two are as well. The animations have been sped up about 3x already, before you became a beta tester. Yes, it can be sped up further, especially things like marine pods, but the rolling XP 'pause' isn't because of the XP, but is needed to make sure synching errors don't happen with commands from user -> client -> server -> client. If this was a single player game, it could be sped up to ones' hearts content, but unfortunately some things are a necessity.
    Other things can be sped up however, as disconnected players automatically will be taken over by AI (and returned out to the border/warp out) and if a players' movement and weapons are all used up, their round is automatically ended.
     
  9. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    No matter what however, the number one thing I know will be considered a problem with the game will be the waiting between turns. It is unavoidable with a turn-based combat MMO, and many players who want instant gratification won't like the game. But its no different from games like Heroes of Might and Magic, or Civilization in multiplayer -- one had to have patience. In fact, when I played those games in multi, I 'multitasked' between turns, doing work on my computer etc...

    BTW just started watching Star Trek Discovery -- holy cr-p so much of the Space Wars Novel's Human storyline is similar to the new Star Trek series' story. I don't want people to think that I copied some of the themes of this new series, since I wrote the novel years ago lol
     
  10. Xeen Dread

    Xeen Dread Active Member

    *grunts* Gotta do what ya gotta do. As always, looking forward to a wider testing group/player base. I do the same thing at work: take a turn, proof some reports or other task, repeat :p

    It is possible to complete your turn, but you have to know exactly what you are doing ahead of time and execute it flawlessly. Unexpected interruptions, primarily the stop on detect paired with ramp up/down movements and highly mobile ships, can put a drain on your time, then there's up to 40 seconds worth of animations to go through. As long as you q them up quickly, you can go into a sort of 'overtime' on your turn (you can effectively take up 90 seconds or so during a combat phase), but you have to know how to do that and its limitations.
     
  11. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    New update!

    Captain's Statistics is now available on your Captains page. You will like :)

    Other minor updates:
    • When capturing an enemy region with no enemy structures or ships, players will now receive 2 capture points every 60 sec instead of 5 points every 60 sec
    • Captain skill points will now show up as soon as they are earned and won't require a client relaunch
    • Change portrait button no longer appears on officer screen
    • Space stations and defense platforms will now attempt to allocate power to their scanners
    • Lore added to every system (force field, weapons, engines, scanners) for both Sol and Genari.
     
    SirElric likes this.
  12. SirElric

    SirElric Member

    Reminds me of the good old TOH days :)
     
  13. AmishJoe

    AmishJoe Member

    Here are the screen shots you wanted. Seems like the scanner bug is worse not better. Before I could break line of sight with planet, etc. come back around and pick the ship up again. The Exeter never did show back up, had to use counter fire, then just let AI take it out. Also I lost sight of your ship the last round before your demise.
    20171011203426_1.jpg 20171011210001_1.jpg 20171011210011_1.jpg
     

    Attached Files:

  14. AmishJoe

    AmishJoe Member

    These should be number 2 and 3 in reference to the last post. 1, 4, and 5 loaded ok 20171011203429_1.jpg
    20171011205651_1.jpg

    Looking on the bright side, even though the scanner bug is worse, something in the last update made it worse. So the problem should be easier to identify.
     
    Last edited: Oct 11, 2017
  15. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    Thanks for these, need to narrow down this last annoying bug.
    missingship.jpg
     
  16. Xeen Dread

    Xeen Dread Active Member

    That one's real irritating and can throw off a fight or worse.

    No fun at all to lose a ton of hard work, much more so when the loss is no fault of your own because you couldn't see a threat and certainly would have acted differently. There are games/bugs/scenarios where you can't reproduce something like this at will and getting someone's attention or to believe you is a chore, usually resulting in a 'thanks for the report' and maybe a fix but no compensation for your loss as a result of the bug. Some people wouldn't even know what's going on or that it's a bug. At least this one is well known all the way to the top and the game hasn't launched prematurely. I've seen what kind of damage a premature 'live alpha' launch can do.
     
  17. AmishJoe

    AmishJoe Member

    more invisible debris. several hexs, screen shot of one.

    edit: went back in, one end of the map is unreachable.
     

    Attached Files:

    Last edited: Oct 12, 2017
  18. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    Thanks Amish, another one to report to the artists.

    Also good news, the programmers have finally been able to reproduce the scanner bug properly, and its a client issue they are working on to fix.
     
  19. Xeen Dread

    Xeen Dread Active Member

    Wootsauce

    What next after this beast is slain?
     
  20. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    The team is currently working on the leaderboard stats, and legacy medals/awards/server completion.
    Artists are working to improve the look of pages, and one thing I've been asking for a while is a visual element -- specifically your beam weapons are 'thicker' based on how much you charge it. Also improved GUI visuals on active skill activations in combat.
    And I'm going through the large map visiting every sector, and spiffing them up a bit as I go, cleaning up errors or visual elements.
     

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