The internal beta will run through Summer/Fall 2017; until then there will be consistent updates and features being added. Players who have access to the internal beta will be posting here to discuss the game, report bugs, and talk strategy. 7/22/2017 Build Update: Fixed an issue that was preventing players from skipping their repair phase. The game will now correctly show one damage number when the player’s ship is hit directly between two hex sides. The enemies destroyed popup now has a delay before it appears so it doesn’t appear before the ship explosion animation has completed. The Galaxy Map will now prioritize showing the icon for the most powerful structure in a given sector. Fixed an issue where the Shipyard was displaying double the number of systems on a ship. Mac Players should now be correctly able to download and play Space Wars on Steam if they have redeemed the beta code. In the rare case where a ship’s engine integrity hits 0 any further damage that would be dealt to the engine will now be dealt to that ship’s hull instead. Skills that increase a ship's movement will now display the correctly modified movement value in combat. Addressed an issue that would cause Genari stations to shift position when they were hit. Addressed an issue where some Missile weapons were displaying incorrect damage values. The modified Movement, Initiative, and Power values will now be displayed when the officer skill Stress Engines is activated. The officer skill Stress Engines will now deal damage to the ship’s engines and hull upon the conclusion of the allocation phase it was activated. 7/25/2017 Build Update: Fixed an issue where crew repairs were not always correctly enforcing a 1 point minimum. Fixed an issue with captain skill points not being correctly refreshed when returning to a spacedock. Fixed an issue with skill upgrades that prevented previous skill ranks from being removed. This would incorrectly double up on some skill effects. 8/1/2017 Build Update: New background images have been added to the loading screens. These images also provide useful hints and tips about playing. The captain skill Efficient Officer Training has been changed to reduce the cooldown for upgrading officers to 6 hours. This skill stacks with Advanced Interface which reduces the cooldown to 3 hours. The ship skill Advanced Interface has been changed to reduce the cooldown for upgrading officers to 6 hours. This skill stacks with Efficient Officer Training which reduces the cooldown to 3 hours. The ship skill Experienced Officers will now grant 10% more XP during battles when using that ship (Eg. Swordfish). Removed a redundant use of Leadership and Honor points on the Enemies Eliminated popup. The Enemies Eliminated popup will now correctly display the number of repair points used. Fixed a bug where in specific cases skills with multiple ranks were being added to one another rather than only using the stats for that specific skill tier. Engines can now be damaged when attacking starboard rear and port rear arcs. Damage chances for various ship systems and attributes have been updated to use all six arcs instead of just four. This allows for a more accurate representation of the damage chances as originally designed. 8/8/2017 Build Update: Moving will no longer automatically repair damaged shields. When a player resets their captain or officer skills they will now receive the correct number of skill points back. When a ship moves out of or into scanner/visual range it will now immediately disappear/reappear instead of it happening after movement ends. A more specific allocation profile for support ships has been implemented -- repair tenders will fire now if they have an enemy in their arc, and force field powering up by AI support ships are improved. 8/15/2017 Build Update: Tutorial The major feature for today’s update is the beta version of the game tutorial. This tutorial goes over all the basics of what the different ship systems do, how to allocate power, repair, and engage in combat. Only Sol will have access to this initial version of the tutorial system because it has been balanced specifically for that faction. The Genari will be getting their own version of the tutorial once we get all the tutorial mechanics working smoothly and have made any other necessary tweaks to pacing. General When using WASD keys hitting W while your ship is turning will no longer override the turn. The turn animation will finish and then the ship can then move forward based on its new orientation. WASD keys will no longer pan the map in addition to controlling your ship. Only arrow keys and right clicking with the mouse will pan the map. The ship AI has been updated to more evenly distribute power between its systems when not enough power is available. The allocation priorities Support and Combat follower ships for each of the ship commands has been updated to: Follow Me: Ships will now prioritize power for movement and weapons, with minimal to no shield allocation. Back to Base: Ships will prioritize power for movement and aft shields. Hold Position: Ships will prioritize powering all shield arcs an equal amount. Support Ships are now more likely to power up their weapons if they have them. 8/28/2017 Build Update: The Genari Tutorial has been added to the game. This tutorial is similar to the Sol with the major difference being the addition of how to use Marine Pods. The Sol Tutorial now has audio narration. The number keys on the tutorial during allocation now adhere to the same restrictions as clicking on the ship systems to power them up. Fixed an issue where the Sol tutorial wouldn’t properly progress if the WASD keys were used in certain circumstances. The counterfire toggles are now disabled in the tutorial. Fixed an issue that prevented quitting the application from the options menu while in the tutorial. Fixed an issue on the Sol Tutorial that allowed players to bypass the allocation restriction if directly clicking on the power bar for weapons, scanners, and shields. Key words in the Sol Tutorial are now highlighted. Fixed an issue that allowed players to bypass the repair phase. Players are now able to name their officers and these names will be displayed in the officer notification section in combat. To change your officer’s name go to that particular officer in the spacedock and click on the pencil icon to the right of their title. When the officer's name has been changed their title will still be displayed below their name. The Spacedock will still only display the officers titles when viewing the ship overview. The generic Unity logo has now been replaced with the Space Wars logo when the application is running. Fixed an issue where the player would get an insufficient power warning when they correctly had enough power. When entering a map the player’s camera will now be facing the same direction as their ship. Fixed an issue where an asteroid was not correctly appearing on maps which would cause situations where players couldn’t move for some unknown reason. Fixed a bug with the officer skill reset limit not being properly tracked. Captain Rank (for players, not NPCs) and ship class are now shown on the mouse over ship popup. Required minimum battles for officer promotion have been updated.