The internal beta will run through Summer 2017; until then there will be consistent updates and features being added. Players who have access to the internal beta will be posting here to discuss the game, report bugs, and talk strategy. 5-19-17 Build Update: -Large Galaxy Map now implemented! Over 700 Sectors for Sol and Genari each. -Support Ships now implemented! Summary: Support ships are a secondary or tertiary ship that will follow you around the galaxy providing bonuses to your ship. When the player acquires the now available Captain Skills called Support Ships I & II they will be able to toggle one or two support ships to take into the galaxy. Go to the Shipyard, set the Role filter to Support Ships, then requisition the Support Ship you want. Then go to the Spacedock and toggle the checkbox next to the Support tag on your ship selection. Support Ship Bonuses There are three types of support ships that provide different bonuses to all friendly ships that are on adjacent map tiles. Repair Tender - This ship will provide extra repair points Troop Ship (Genari Only) - Replenishes Genari Marine Pods Hospital Ship (Sol Only) - Automatically replenishes crew Tiles where you would receive the bonus from the support ships will have a unique overlay on the map tile. Support Ship Commands Each support ship will have a list of three commands that appear on the left side of the screen when they are selected in a map. Follow Me - The Support Ship will follow you around the map and will always try to be close enough to you so you get its bonus. This is the default setting. Hold Position - The Support Ship will stop following you around the the map, but if you leave the map it will warp out with you and resume following you around the galaxy. Back to Base - The Support Ship will warp out of the map and return to the Spacedock. When used you will need to return to the Spacedock to retrieve your Support Ship. 5-23-17 Build Update: All Hive ships now have a new beam effect for their attacks. All Ma'Alaketh ships now have a new beam effect for their attacks. An issue where the Error 100 message would appear when attempting to attack an enemy ship has been resolved. The Mission icons on the Galaxy Map now have a glowing pulse animation. Support ship tile icons will now properly be removed if the ship warps out of the map. Support ship tile icons will now disappear as movement begins and reappear once movement stops On the Galaxy Map if a sector is contested but there are no enemy ships present a yellow lightning bolt icon will be displayed instead of the red icon. Support ships will no longer randomly move one or two tiles periodically when the hold position order has been issued. Fixed another case where ships when destroyed would be removed before the explosion animation. Battle Royale has been hooked up to a persistent map in preparation for Comicon. An issue that would generate an error when leaving Battle Royale and entering a skirmish has been fixed. 5-25-17 Build Update: Feature Update: All enemy ships now show Hull Points and Engine Power stats when cursor is over them. Command option for Support Ships will now remain highlighted to better indicate to the player what is currently active. Battle Royale’s map has been changed from ‘Wolf 101’ to 'Battle for IO 15' 5-27-17 Build Update: An infrequent issue where errors were displayed while loading into the shipyard following the destruction of a player’s ship has been fixed. An issue with some map objects appearing above or below the map has been fixed. The Space Wars notification for achievements will no longer appear, but the Steam notifications will still be shown. The hit chance for weapons will now be displayed on the bottom of opposing ship’s nameplate popup (after a weapon is selected). The visual for support ships to display their effective radius will no longer persists on on the map when they are destroyed. The ‘Battle Royale X’ battle map has been updated. Ships will now be properly removed from the Battle Royale map. The captain skill Sol Leadership will now correctly grant additional XP on hit and kill of enemy ships. The medals case will now be correctly displayed when opened. Engine power production will now be correctly updated on the ship callout. Stations should now activate its weapons, scanners, and shields more consistently. 6-2-17 Build Update: The shipyard will now display the status of a support ship that is still in galaxy. An infrequent bug that would incorrectly ask the player to choose a spawn point has been fixed. A bug that would sometimes prevent travel to sectors with multiple maps has been fixed. A bug that would allow players to travel to invalid maps in sectors with multiple maps has been fixed. Players will no longer be able to travel to sectors that are cut off from the shipyard they are launching from. The officer upgrade cooldown timer will now display minutes remaining if the cooldown has less than an hour remaining. Counterfire Marines will no longer trigger if the weapon is on cooldown. A calculation error that was causing higher than intended chance to damage engines has been resolved. The last digit on max crew number will now be correctly displayed in the Upper Left HUD. Players that warp into a map will now be able to correctly see and interact with ships that had already begun their warp out sequence. Stations will now repair themselves. Support ships will now repair themselves. Stations and support ships will now have access to their full repair pool for self repairs. Support ships will now allocate power to their shields. The amount of power allocated will depend on if they are set to follow/leave versus hold position. Support ships will no longer spontaneously move for no apparent reason. Support ships will now be a little smarter about following its lead vessel. AI controlled support ships will no longer be sent into a sector to prevent player capturing. It is no longer possible for a player to travel to an invalid map in the case of multi-map sectors. In allocation repairing will no longer cause an incorrect movement value to be shown. Resolved a situation where some Sol Stations would split apart if fired upon. The chat window has been repositioned and resized for Combat and Freeflight so that it no longer overlaps the weapon icons. The nameplate popups for ships will now update in real time. The player’s own support ships will no longer trigger the transit phase. Note: Repair points are currently not being evenly distributed if there is more than one ship within the radius of the Station’s or Support Ship’s effect radius.