3-25-17 Build Update: -Major stability improvements in capturing regions. -AI stability improvements. -A few more chat fixes. 3-27-17 Build Update: -Two New Ships! The Bengbu type V Long Range Beam Corvette The Star Warrior type IV Missile Assault Corvette (Both ships are PAX specials, which would normally be locked in the maingame and available if you have the PAX code from the PAX cards that were handed out). 3-28-17 Build Update: -Ship engine damage bug fixed (for both PVP and PVE) -More stability improvements on region capture mechanics -Point value based on ship class implemented for capturing regions -Map/character reset 4-2-17 thru 4-9-17 Build Updates: -Hull over-repair bug fixed -Stress engines skill bug fixed -Move character XP progress out of chat -New explosion types and explosions scale based on class -Pass turn & insufficient movement point fixes (general error messages) -Invalid target bug on AI ships -Removed predicable spawn points for AI in combat -Respec bug on officers/captain fixed -AI Director: The director had undergone a major rewrite/refactor to send more challenging bot ships. The director will not send a ship to a sector if it will mean hitting the faction limit. The director will attempt to cleanup ships it sends but only if a map is only filled with bots. The director will attempt to remove bot if the maximum number of ships for a sector is hit. The director will now send ships that are above class 3. 4-15-17 Build Updates -Region control stats in galaxy map now working. -Power boost skill fixed -Engine total power production display bug fixed -Battle royale screen visual bug fixed -Invalid target bugs fixed -Ranking up officer no longer shows placeholder image -Maps that got 'corrupted' for other ships' turn order when someone logged out fixed. -Capture points info on capture bar much clearer now -Respec now properly credits officers/captain of their skill points -Respec now says credits for officers instead of LP -Over-repair of hull points bug in repair phase fixed -Ma'Alaketh & Hive regions no longer capturable, their AI also boosted. -Active abilities like Stress Engines resetting power fixed -When a spawn point (Class XII station) is destroyed it no longer creates the spawn point bug Week of 4-21-17 Build Updates The Genari Tactical Officer can now correctly achieve 10 rank and will be awarded the corresponding amount of skillpoints. The game no longer incorrectly shows the letter "C" over marine pod buttons on the HUD after they have been activated. The options on the server select screen are now being properly aligned. An issue regarding the skill Sensor Boost not properly giving additional sensor range beyond normal sensor functionality has been fixed. An issue regarding the skill Shield Overcharge where the shields would always show the base value of the shield's max power has been fixed. An issue regarding abilities specified as usable only once per battle appearing as usable again but actually weren't has been fixed. An issue regarding skills that modify different ship attributes by the same amount would override one another so only one was being applied at a time has been fixed. An issue regarding the Genari Tactical Officer's Damage Bonus that are above Rank 1 not being applied has been fixed. The Allocation Phase will now only last a maximum of 60 seconds no matter how many entities are present in the battle. Genari Marine Pods when activated will now be automatically power down at the end of the Combat Phase. An issue where a player’s ship would be unable to move during the Combat Phase despite having movement points has been fixed. Week of 4-28-17 Build Updates Sol Beam & Missile Drones will now attack ships that belong to the opposing faction and can attack enemy ships from any direction. Player’s ability to purchase ships higher than Frigate class now properly require the Captain's Warship, Capital Ship, and Battleship Commander skills. Engine health status will now update for each repair point used instead of only when a minimum of 2 repair points are used. The Skill Tactical Advantage will now correctly increase a ship’s initiative. The Skill Range Boost will now correctly increase the firing distance of a ship’s weapons. Repair Points can no longer be accidentally spent on ship systems that aren’t damaged. The Bengbu V ship will now appear with the correct skin in the Shipyard. The Ship Details screen will no longer show icons for systems the ship doesn't have. An AI ship will no longer wait out the entire Allocation Phase if it has taken engine damaged. The spawn points in-combat for a sector are now randomly chosen along the border of a sector instead of being based on the travel trajectory on the Galaxy Map. Fixed a Crew Members typo in the Shipyard. At beginning of combat the player’s ship will now be automatically selected. The game now correctly checks line of sight to the target before attacking to prevent ships from firing through obstacles they shouldn’t. Fixed a bug that prevented players from entering into sectors after they killed a Malaketh or Hive ship. Fixed a bug where weapon accuracy was not correctly being calculated for even numbered hexes between attacker and target. Siege points for a map are now based on the size of the map. Siege points earned for killing Drones and Mines has been reduced from 5 to 2. Week of 5-5-17 Build Updates General Changes Unopposed Sol players in a Genari sectors will now be interdicted by Genari Warships of a comparable class (Sol side functions properly). The power requirement for Marine Pods has been reduced to 1 power charge. Resolved an issue with Elite not being properly displayed as the next rank above the promote button. In Galaxy Conquest the player faction limit per map will now be determined by the size of the map. When in Freeflight the ship’s Hull, Crew, Engines, Movement, Initiative, and Scanners will now be shown. When in Freeflight the repair button will no longer be shown due to the ship automatically repairing over time. The Tactical Officer Skill (Genari Overload) will now be properly displayed instead of (Sol Overload). Officer activated skills once used now require the player to return to a station for them to be usable in battle again. Officer Changes Officer promotion is now subject to a battle count requirement based on their rank. Only one officer per ship can be promoted within a 24 hour period. The Promote button will now be disabled if the player doesn't have enough LP. Week of 5-12-17 Build Updates General Changes The lockout period for a sector has been changed from 10 minutes to 24 hours. The Mission Icon has been updated to better match the visual aesthetics of the Galaxy Map. The character panel that indicates the player’s position on the galaxy map has been reduced in size to make it easier to see adjacent sectors. When ships are destroyed they will now be correctly removed during the explosion animation not before. The Starter Ship that the player chooses when they create their captain will now always be available to purchase for Free. This is to prevent a situation where a player does not have enough Leadership Points to purchase a ship. Leadership Points will no longer be refunded when the player’s ship is destroyed. This change was made to address an LP/HP farming exploit. The Captain Creation screen will now also show the LP/HP value as XP for the starting ship. Structures will no longer display a captain. The Structure and Ship count for the each sector is now being correctly updated on the Galaxy Map. Resolved an issue where the Power to Movement ratios were not correct for every ship class. Resolved an issue where the Allocation Phase movement points displayed were not the same as when in combat. Officers The officer upgrade lockout time has been reduced to 22 hours instead of 24. Once an officer has been promoted and the promotion lockout timer is active the promote button will now be disabled if the officer meets the battle requirement for the next promotion. A cooldown timer will now be shown for the officer promotion lockout period if the battle requirement for promoting that officer is met. Battle Requirements for officer upgrades for each level has been changed to 1, 3, and 7.