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To simplify matters, why not make a ships region unit value equivalent to it's tier, and adjust limits accordingly. This will make everything...
Game design dictates player behavior. You can't just tell people not to blow up their enemies when that is the entire point of the game. This is...
Thank you for unlocking the ships. Even if you plan on putting the locks back eventually, the unlocks are good for testing/balance purposes. I...
There is nothing stopping people from doing that now besides setting up another steam account. Thus the character lock is pointless. All it's...
The latest patch introduced a monetization scheme that is fairly controversial. Some like it, some hate it, some are ambivalent about it. However,...
It's not about being cheap. It's about not throwing money away. It's about demanding a fair price and ensuring that we get good value for our...
The game in its current state is not worth more than $20. The content is extremely limited. I also said that the price should increase at release,...
Feel free to elaborate. If you can name a game that used this model successfully, I'd love it hear it. I can think of a few that died trying it....
Also note, buying a ship effectively locks you from ever playing another faction, as you'll never want to re-roll. Sunk cost (fallacy or not) will...
It is impossible to have perfect balance between variants. Balance is a never ending issue. This means some variants will be better than others,...
I am perfectly willing to pay for the game. I just want my purchase to have value. As it is, the value of (hrs played/$) is abysmal. This is why I...
This has been discussed before, and the dev's reason for random spawn points is to prevent spawn camping.
[IMG] I'm in the AF4. Match had just finished when Xanedg just spawned in. It crashed the game for him, dunno if he got his ship back. It was...