The whole evasion vs maneuvering is kinda weird. Smaller ships tend to benefit much more from the mobility and getting out of range/line of sight, thus reducing chance to be hit significantly or entirely vs 30% evasion. Larger ships that cannot move nearly as much (unable to gain great distance or break LOS) and are more than 1 tile away from an attacker (avoiding the arbitrated 95% chance to hit) will benefit much more from evasion than smaller ships or a few extra movement points. I've said for a long time that this dynamic needs a revisit PS- Vesuvius, I've been lurking for quite awhile, reading a few things here and there. I need to go get really caught up. I noticed that my JIRA account went inactive. It took about 2 months, but I made up with my gf! Last I checked, maneuvering was +5 10 15 20 30% 10 20 30 40 60% bonus (finally got that rounded up thing working right) based on remaining power, which power boost also finally works right and rounds up (I think). Stacking Power Boost + Maneuvering can really get you places. Or if you REALLY wanna move, get the stress engines 2 with power boost 3, but that's only good for 1 round of active skill use and costs you an overall 15% extra power from missing those last 2 ranks of passive boost. Then there's the whole return to station to recharge abilities.... I'm never going to use actives! I was worried about a fleet of 3 corvettes per each of 2 players going berserk and wrecking a Class X in 1 double-turn alpha strike, but with the reduction in firepower and the fact that AI controls additional fleet ships, that's not a worry anymore. I kinda hate that AI controls fleet ships and support ships.