The idea of slowing down movement overall is a good one. I like how the battles play out more or less. The problem is that the way it was slowed...
(deleted because no longer relevant)
There are some problems with the way shields are implemented in game. Against a strong ship a smaller ship cannot possibly even scratch the...
Even though there were some good changes in this recent update there are a few issues as well. 1.) With slow caps gone, we were told that...
I agree that the current system of total ship loss is too much. It encourages a game that is hardcore evasion rather than hardcore combat. This...
The passive skill for the Kumano class says +100% crew heal but it is not programmed correctly. +100% should mean I heal at double rate but...
Right now both sides take advantage of one particular weakness in the game design. It is a common and effective strategy to fill a sector with...
For Steam release the price of corvettes (T3) was slashed by 90%. This made things a lot of fun for new players for a few days, but it also had...
There are often only a few decent battles to choose from on the map and the wait times to zone in can be very long. Here are a few ideas to make...
Either this skill has a misleading description or it does not work right. Either way I feel like I wasted a critical tier 2 Engineer skill taking...
It is now possible for a turn to be skipped. The first time this happened I thought it might have been my fault and I had missed my turn, so the...
Separate names with a comma.