24+ hours have past and the isolated sectors are still there. How long its supposed to take to change sides?
We should run a daily tournament/league moba style. Race vs Race or mixed players or custom clans what ever variations for fun. Maybe i ll start a...
The problem with too many C3 vs bigger ships has an easy solution that should be implemented regardless of these balance issues: Just reduce the...
It would be extremely harder to calculate all the secondary factors you said. An exception would be initiation because its a big factor but i cant...
Vesuvious i ve done the math in this thread here are the final balance numbers i came up with: t3: Points: 1 t4: Points: 2 t5: Points: 3 t6:...
The new patch is amazing. Introducing ship class limits is a huge step towards balancing the game for new and old players. It will also push us...
Suno read his post again. His problem is not facing a stronger race but stronger players (not more skilled) due to the unfair design of the game....
Just look what happened after the patch...top players are now barely making 3k exp per day (the same as the other players) while before the patch...
If you balance it well this could be a really good addition. It will make all ships useful not just the c3 and your top ship.
Correct. This is why we have a huge rise of mobas for people that hate that model. Anyway since you want to follow this path i really hope the...
My solution needs 12 hours grinding in the beginning and 8 hours of playing per day to keep up with the others, not even to have an advantage....
I like permadeath too. The problem is not losing your ship. The problem is the ridiculous grinding times it takes to buy it (for the new players...
Vesuvius i finally found a c8 in game today that i managed to shoot for 101 exp per 4 damage or total of 202 exp from 8 damage with he orchis so 3...
No you are wrong, any gameplay advantage obtained with $$ makes the game p2w. If you are looking for monetization solutions just copy what the...
Yea, super easy to implement, it wont cause any bugs and 30 minutes sounds great if you think that the average time to capture a sector is 30-60...
I was thinking a way more simple solution from a tactical standpoint that wont take too much programming resources. If a ship decides to attack...
Source? He said in my thread : "Permadeath will cease to exist when its implemented in about 2 weeks"
You are right and after more people get durable ships with these new changes its going to be a big issue. I think a 30 minute timer to come back...
Tried to test this with a sol c3 for 1 hour and 10 minutes. Couldn't find a single c7 in the game. I managed to get a few hits on some c6s and...
Guys don't quit the game please. I had predicted such problems would happen and started a thread days ago pushing on more equality for our beloved...
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