Preview: Space Stations

Discussion in 'The Shipyard & Guides' started by Senshu, Nov 3, 2016.

  1. Senshu

    Senshu Administrator

    Greetings Everyone,

    One core aspect to Space Wars is the Space Station. This is where you as a captain will manager your officers and select or acquire your ship. This is your central hub from which you will be operating to conquering territory for your faction.

    For the first time we are showing the Space Stations for the Genari and Sol. These are key logistical points in the game that need to be protected at all costs. If one is destroyed players for that faction will need to travel longer distances to reach the front lines.

    Genari_Station.jpg
    SOL_Station.jpg
     
  2. wolf

    wolf New Member

    really like the tactical implications of this. Do they act like a fortress IE with strong defensive capabilities? Really love Genari artwork
     
  3. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    The stations pictured above are the largest forms of stations -- Genari's Shahavi homeworld station around Saneth, and Sol's Earth homeworld station around Earth.
     
  4. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    Sol has six different types of stations, Genari has four. They do act as fortresses, and some are also spawn points and shipyards. Most of them have very strong defensive capabilities:

    SOL
    Earth Homeworld Naval Headquarters Orbital Defense Station
    Size: Class XIII
    Armament: 40 Plasma Beams, 4 Plasma Warheads
    Hull Points: 600
    *The largest base, only found around Earth. Spawn point, with shipyard.


    Windsor Planetary Command Base
    Size: Class XII

    Armament: 28 Plasma Beams
    Hull Points: 395
    *Found around the planets of all key star systems. Spawn point, with shipyard.

    Himjei Border Defense Station
    Size: Class XI
    Armament: 16 Plasma Beams, 8 Plasma Warheads
    Hull Points: 290

    *Placed at strategic points near the border, they act as fortresses that only fleets of larger ships could take on. Can repair ships.

    Vesuvius Heavy Weapons Platform
    Size: Class X

    Armament: 12 Plasma Beams
    Hull Points: 164
    *Commonly found around rogue planets or asteriods at the borders. Deterrent against large ships.

    Greenland Deep Space Monitoring Station

    Size: Class VIII
    Armament: 4 Plasma Beams
    Hull Points: 95
    *Weak on the offensive, it has massive sensors that detect anything coming into the region. Commonly found at the border.

    Etna Light Weapons Platform

    Size: Class VI
    Armament: 8 Laser Beams

    Hull Points: 39
    *Commonly found around rogue planets or asteriods at the borders. Deterrent against raiders and smaller ships.

    GENARI

    Shahavi Genari Star Headquarters
    Size: Class XIII
    Armament: 32 Heavy Laser Beams, 24 Fission Warheads
    Hull Points: 503

    *The largest base, only found around Saneth. Spawn point, with shipyard.

    Marguzsh Planetary Superbase

    Size: Class XII
    Armament: 24 Heavy Laser Beams, 12 Fission Warheads
    Hull Points: 368
    *Found around the planets of all key star systems. Spawn point, with shipyard.

    Kalah Border Battlestation

    Size: Class XI
    Armament: 16 Laser Beams, 12 Fission Warheads
    Hull Points: 251

    *Placed at strategic points near the border, they act as fortresses that only fleets of larger ships could take on. Can repair ships.

    Sanethi Frontier Battlestation

    Size: Class X
    Armament: 12 Heavy Laser Beams, 4 Fission Warheads
    Hull Points: 171
    *Commonly found around rogue planets or asteriods at the borders. Deterrent against large ships. Very common, can repair ships.
     
  5. 0b1000010

    0b1000010 Member

    Is there XP you get from destroying the bases?
     
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  6. Warshoe

    Warshoe Member

    I didn't know about the base aspect. Definitely adds more complexity to the game.
     
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  7. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    0b1 -- yes, there is XP you get from destroying bases, which are pretty substantial.
     
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  8. MLocke

    MLocke Member

    Once the base is destroyed, can it be rebuilt?
     
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  9. darklord48

    darklord48 Member

    Can Marines take over stations the way they can take over ships?
     
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  10. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    If a player ascends to the highest ranking of Fleet Admiral/Empress' First on a server, they can use their accumulated XP to rebuild stations.
    Marines can try taking over stations, but with the monstrous number of crew on these stations, it would be virtually impossible.
     
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  11. darklord48

    darklord48 Member

    Is it programmatically possible?
     
  12. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    Yes, though the weakest station crew-wise would be the Sol Light Weapons Platform, which has 224 crew members. It would take at least 100 Genari Marines to successfully take it over.
    But the general rule is that when a ship is taken over, it moves under only 10% power under enemy control, and cannot fire weapons.
    (Reading the book will explain why)
     
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  13. Hexxx

    Hexxx Member

    What is the crew numbers on the biggest stations?
     
  14. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    1732 crew on the Earth class XIII station, and 3730 crew on the Shahavi class XIII station.
     
  15. Senshu

    Senshu Administrator

    All of the stations are comprised of modules. These modules are one of the factors that dictate the class of the stations. Below is a breakdown of the modules that comprise the Genari stations.

    genari_c11_khalah.jpg
     
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  16. Coser

    Coser Active Member

    And I take it that these things can communicate that they are under attack?
    What sort of defences do they have, can they fire back?
    What sort of sensor range?
     
  17. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    Indeed when the region they are in is under attack, you see it indicated on the map. Though usually there's somebody there defending it.
    They have very strong defenses, usually the best force fields, tremendous about of hull points, and much larger sensors than normal ships. So there is a large detection radius around these stations (unless a moon/planet is blocking it). As for your other questions like weapons, scroll up!
     
  18. CpZen

    CpZen Member

  19. Vesuvius_SWIE

    Vesuvius_SWIE Administrator Staff Member

    Indeed I need to build many more ship cards. Those on the shipyard site are only a few of what's available. But I do build these things rather manually, on my free time. I'd like to make some shipyard cards for sure.
     
  20. SirElric

    SirElric Member

    Those cards there can also be trading cards on Steam. A lot of people collect game cards that you get based on points & activity you have on the game you're playing.
     

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